New features ------------ - added Christophe Cavalaria's mouse patch, using Andrew Doull's pathfinding algorithm from UnAngband. - made messages accessible from death screen. - added some more complaints. - made molds release spores, not hit. - added slings to the merchant. - changed heavy weapon dice a la Oangband1.1.0. - objects now disappear from view in rubble - added ***WINNER*** to line 7 of chardump (for recognition on oook). - added house moves and specialty learning to notes file. - added an option to write the notes file to the save directory in an attempt to get around a problem in some newish versions of XP where the notes file was not permitted to be written Bugs fixed ---------- - possible to attempt ordering from any store, including the home - targetting left a track of stars; targetting of grids in the walls outside towns was possible - game crashed when a monster tried to use teleport_towards and found no vacant floor grids - common in swamps. - the character dump code was failing to find the home inventory - the observe command output was messed up if used on a weapon which would normally give a message when changed to (edged weapons for priests, double-handed weapons, etc) - objects would disappear from view when the player is blind - teleport level in Nan Dungortheb would land the player in Nowhere Town - hostile teleport could land a player over an abyss without them falling - html dumps work better - colours now work in xaw (from new NPP - thanks Diego) - regional maps don't allow collisions any more (I hope)