Incursion: Halls of the Goblin King v0.6.8A has been released.
Changes:
* New monsters: ankheg, allip, dryad, aboleth, skum,
wyste, snow angel, 3 cave dinosaurs.
* Fixed issues with Intensive Study feat and empty
selection menu (Uchie.sav)
* Fixed armor of etherealness fatigue cost.
* Fixed "lose favor on sacrifice" bug.
* Fixed crash bug with Circle Kick feat.
* Shields now quick-intuit just like weapons/armor.
* All sacred mounts are now rideable.
* Clarified mount logic a bit -- dwarves can now
ride either Medium or Large mounts, and only
kobolds can ride vermin (unless the vermin are
spiders, in which case drow can ride them too.)
Also, only quadrupeds (rather than all animals)
are limited by /maximum size/ as mounts.
* Number of creatures in a single encounter is now
capped at 5/7/10/12/15 at levels 1/2/3/4/5 to
avoid overpowering swarms.
* Fixed "This cave orc must be something!" style
messages, and general tweaks to avoid a monster
being scrutinized prematurely.
* Expert Tactician now only grants one attack per
victim per turn for free -- still a good feat,
but not instant death when the requirements are
met.
* Fixed bug causing Cleave attacks to always hit.
* Now weapons that return as part of their mundane
nature (chakram, boomerang) only return on a hit.
Weapons with the magical "returning" quality
always return, hit or miss.
* Temporarily removed the priest spell "Imbue With
Spell Ability" as a step toward tracking down
the SPELL_ACCESS bug; I don't think it worked
correctly anyway. Will put it back soon!
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