LambdaRogue - 0.3.0.2 has been released.
Changes:
Interface
The recommended way to play the SDL version of LambdaRogue is now to use the mouse. Movement works like in Moria (resp. KMoria) for PalmOS, i.e. the mouse click is just translated to one of the eight standard movement directions: for example, left-click above the @ - move north, click left from the @ - move west and so on. No pathfinding like in Diablo wink
Mouse usage can be switched off in config file.
However, the keyboard interface has been improved and changed. First of all, you now can also define uppercase keys in lambdarogue.cfg. No, this was not possible before. Second, the default lambdarogue.cfg now has been changed to provide Vi-keys as additional movement option. This was possible because I don't need the former laptop-centered movement keys any longer, because using the mouse is much easier (and I don't play the console version very often).
Note that due to that changes the game is now quit by Q (not by q any longer) and help screen is shown with H (formerly h).
Misc Interface changes
- the brighter tileset is configured to be used as default in config file
- lots of decorative artwork (partly based on stock art found on deviantART, used with permission; see credits for details).
Gameplay
- new items
- the texts for readable items (like the Scroll of Hope or other) are implemented
- many items produce certain effects when being offered at altars or dipped into wells
- three difficulty levels to choose from
- and many more ...
Bug Fixes
- the "Kill Dwarvenfall"-quest in DLV 10 could not be accepted -> made the game unwinnable
- the Cape of Magic could not be equipped
- the Cloak of Caution did not work
- some typos in data files
- after starting a new game or entering a new dungeon level, the screen was not updated immediately
- sometimes caveworm excrements overlapped the dungeon entry
- fullscreen never worked on Windows
- sometimes treasure chests, crypts, wells or altars were placed on staircases
- aura spells disappeared after 1 turn (introduced with LOS in 0.3.0.1)
- the compass in console mode covered the equipment icons
- the last line in console mode was not cleared
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