Privateer: ASCII sector v0.3.1 has been released

Privateer: ASCII sector - 0.3.1 has been released.

Changes in 0.3.1:
- Fixed bug with missions to Trou in the Bastille system.
- Fixed bug with the commodity market of Daedalus in the Icarus system.
- Added a new system and a new base.

Changes in 0.3:
- Fixed bug that sometimes caused the program to crash when entering the movie player.
- Fixed a couple of pricing bugs when selling and buying a ship. This means that the jump drive is no longer included when buying a new ship.
- Ships will now try to avoid friendly fire, when shooting. If it is slowing down the game too much, switch Friendly Fire back to Yes in the options menu.
- Ships will now keep a greater distance to each other in order to avoid crashes between friendly ships.
- Repair Droid will now also repair while the autopilot is engaged.
- Holding down 'M' and pressing a directon key will now move the viewable area on a base without moving the player.
- Changed the load game menu slightly so that there is no more need for the SAVES.TXT file in the SAVES folder.
- Changed the icon for an ejected pilot to the dot that is also used for characters on the ground.
- Added 5 new systems.
- Added 6 new bases.
- Added character combat.
- Added new fixer mission: kill a person on a base or planet.
- Added new Mercenaries' Guild mission: bounty hunting capture alive.
- Added a player inventory/equipment screen.
- Added a shooting range on Manurhin in the Vichy system.
- Added equipment shops to most bases.
- Added AutoDoc booths to most bases.
- Added an in-game help screen (press F10 or 'H').
- Added military rank to names of some characters on confederation bases.
- New player's manual in PDF format with more detailed instructions and screenshots.

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