The Slimy Lichmummy v0.10 has been released

The Slimy Lichmummy - v0.10 (080427) has been released. Get it Here or from Official site.

Since i missed 0.9, i'll bring changes both from 0,9 and 0.10:

version 0.10 (080427)
* A new stealth system
* A new backend for graphical entities
* Many dungeon generator tweaks
* T-walls are now only displayed if the player has seen what's behind them
* Scrolls now have random appearances
* Inspecting tiles now displays creatures standing there
* Stairs should work better now
* Body armor can now be destroyed
* EP regenerates again
* Doors can no longer be closed when something is in the way
* The starting torch is now always full
* Ghouls now moan ;-)
* All staves are now two-handed
* Crossbows/bolt removed
* Dart and web traps now [MORE] when activated
* You can now leave the dungeon

version 0.9 (080408)
* Levels can now be larger than the screen
* Poison (antidotes now have a purpose)
* A first attempt at a help system (press '?')
* Config parser bugs fixed
* Default keys are now always loaded at startup
* "defaultkeys" and "clearkeys" removed since they did nothing useful
* Finally fixed a bug (I think) in the message queuing code that sometimes skipped random messages (usually a single word on a line)
* Lonely lava tiles are now lit
* Firing no longer complains about no ranged weapon being equipped
* Things "destroyed" (not "killed") by missiles should now display the right message
* Missiles and rays should no longer pass through doors, and
* Enemies should no longer aim through doors, and
* Doors can no longer be closed if something is in the way
* New skills: Traps, Fire Aptitude, and more, but most are only stubs for now
* Weapon skill now gives a damage bonus as well as to-hit
* The first levels are now generated less predictable
* The Scribe statue now identifies Wish scrolls
* Necromancer template added
* Unchanging and Permafloat now in status display

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