Unangband: The Unnamed Angband - 0.6.2 gold

Unangband: The Unnamed Angband - 0.6.2 gold has been released. Get it here or from official site.

Changes:

Unangband 0.6.2 Gold "As Is" aka "The Unwarranted Release"

### Game Play ###
- Show basic resists as numers (similar to pvals) to indicate that basic resists are cumulative.
- Add Invisibility spell and potion of Invisibility.
- Make restoring a stat cure temporary stat loss.
* made !oBloating worth some gp so that shops stock it
* filled up runes for some egos
* toned down some artifact stat boosts to make it harder for thorgot next time :)
* added nutritious potions to 2 shops
- Rework low-level bard spellbooks to include another book (Sympathies) which fits between Chords and Harmonies, as well as remove archery related spells and movve throwing/melee related spells so that they are available earlier. (Suggested by Arralen).
* added lights to the Elrond's house
- Further monster tidy ups including moving Tangleweed and golems deeper.
- Try to make golems more interesting.
- Give some monsters hit to dispel attacks.
- Uncontrolled objects are now mastered over time, as opposed to being uncursed. This should make them more interesting, as well as rings of teleportion etc. less boring.
- Allow ego items to have activations. This means Seven League boots should correctly randomly teleport again.
- Added boots of dancing.
- Try to make mouse shape a little more useful, cheetah shape a little less like boots of speed. Shapes are still a bit hackish in general.
- Player construction of pit traps now requires a digger and spikes, making them not exploitable.
* make debug-mode cure-all get rid of diseases, petrification, etc.
- You can't over-exert yourself if you cast a spell that costs no mana (eg. concentration).
* less XP for Beorn

### User Interface ###
- Allow browsing of shrines, magic circles.
- Add a warning when you can't go back to where you came from.
- The big monster color commit. Monsters should now have a unique colour / letter combination unless it is for a good reason.
* YAT to char dump (flags move foremost, as in V)
* YAT to dungeon dump
* YAT (yet another tweak) to visited dungeons list
- First pass at 256 color implementation.
- The cause of death is now noted in the character dump.

### Bug fixes ###
- Remove pvals from wands that accidentally had them.
- Fix mislearning about HURT_LITE when actually BRAND_LITE.
- Fix for bug Bug #13254 No death from bad mushrooms even if identified.
- Fix for Bug #13443 No pval displayed in object name for REGEN_MANA, etc.
- Improve correctness of price guessing algorithm, to try to rectify various bugs with pricing.
- Fix for Bug #13588 Casting Mana Pool in deep water yields Potion of Poison.
- Fix for Bug #13589 One charge missing from selling wands message.
- Fix for Bug #13594 Bridge of stone on lava, spells no longer pass over.
- Fix for bug Bug #13599 Globe of Invulnerability is broken.
* probably fixed #13624 (Home Knowledge screen ('~6') crashes game)
- Remove center block of Minas Morgul, Tirith and Dol Guldur so that you don't get stuck in stone when you come out the bottom.
- Partially fix #013424 (remember locations of the windows at game startup on OS X)
* got rid of "Lev 0" in ~7
* fixed broken color_table in main-x11.c
* fixed crash when getting gold stolen
- Add back in entry format hints to the lib/edit files where they were removed. This makes it easier to quickly refer to, or at least guess, the entry meanings.
- Fix for Bug #13582 "A (offscreen) fails to teleport you away."
- Slight tweak to source_birth death message.
- Improve death messages and move generation of death messages to point where player is actually killed.
- Fix cause of death issues with activating ego items.
- Fix for Bug #12899 disarming player traps should not give XP.
- Fix bad logic that caused wands and staves to be fully IDed when discovering its flavour for the first time. Closes #13456.
- Fix several problems that meant resting until dusk/dawn didn't work or wasn't charged for in stores.
- Monsters that left a body which was hidden in terrain did not redraw the 'visible monsters' term window.
- Make mushrooms of poison actually poison you, and fix up a couple of (currently unused) note formats.
* fixed services in Heavy Armoury
* fixed a pink mushroom
* fixed store services broken by the blows
- Fix bug that might have caused .raw file initialisation problems.
* a couple of text fixes from the forum
* REGEN_MANA from objects now affects SP not HP
* REGEN_MANA, etc. are displayed with 'I' also for objects that don't modify stats
* fixed the inability to fill things from fountains
* temporary Big Al fix to #13409 (Disturb detect problems)
* tweaked the shopkeepers
- Start work on modding.rtf documentation.
* added WOR to temples, slight price tweaks
- Fix for Bug #13256: Throw or fire in place of service "Recharge Item II"
- Part of ongoing fixes for Bug #12885: Feature request: let Lanterns, etc. set fire
- Fix for Bug #13347 Allow access to documentation at level up screen
- Fix for Bug #13255: "Dise" does not disappear
- Fix for Bug #12710: Cumulative Disease broken
* fixed Mighty Blow at empty spave weirdness

### Build / Platform ###
- Add modding.rtf and .txt which provide information about modding Unangband and the various lib/edit files.
- Player spell damage scaling now controlled from within spell.txt.
- Move damage specification and number of spell blows from blows.txt into spell.txt.
- Initial blows.txt parsing code and data structures.
* Makefile.std from V; move config.example to config to get nice compilation caching and debug binary
* added docs/ to build_win.sh

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